A blog for my thoughts on old-school RPGs and anything else I can think of.


A blog for my thoughts on old-school RPGs, CRPGs, fantasy art, film, historical ruminations, and anything else I can think of.



2011-12-22

Labyrinth Lord, Sexism, and Atribute Rolls

Well, the people have spoken! It looks like I may get to run a campaign this spring. And the people want Labyrnth Lord. I should have guesed, S&W is a DM's playground with house rules galore and near infinite space for rule by fiat. It isn't really all that reassuring for players, after all they are always at the mercy of the DM, even the bossy ones. Stuck in someone else's dream, they can't be blamed for fighting for all the control they can.

"I attack the monster."
"No, your sword is stuck in the scabbard."
...
"I cross the street"
"No, your shoelaces are tied together."
...
"I drink some water."
"No, your canteen is a mimic! Bwahahahahaha!"

So, Labyrinth Lord it is! Fewer house rules and more atribute bonuses. Which brings up another issue. You may have noticed a change in my art. My friend SBG who is putting together the player group from her friends told me I had embarrasingly bad taste in banner art. Indeed, I had a buxom blond female warrior bedecked in a very impractical and not very restrictive chain mail bikini. I said, "Oh OK I'll change it." So I used a brunette warmaiden in a much more effective plate mail bikini with fire effects. She said, "Look dude, you forgot her armor, and since half your visitors are me, do something about it." Instead of being a jerk I made a picture of a fully clothed man and woman adventuring duo.

Which brings up the issue of sexism and gaming. There is plenty of conscious sexism like my afore mentioned art choices which turn off perfectly geeky and intelligent young women from the gaming scene to which they would otherwise be quite well suited. But there is also unconscious sexism and a very deep level of bias in RPGs which are largely made by men. In the Labyrinth Lord Advanced Edition Companion which I'll be running there are gender restrictions for racial atributes. Specificaly female Elves, Dwarves, Gnomes, Halflings, and Half-Elves have lower maximum Strength than their male counterparts. Interestingly, this is not so for Humans and Half-Orcs.

Now you may sound perfectly reasonable when you argue that women have less upperbody strength and this is a reasonable restriction since female weight lifters do not match males. Perfectly reasonable, but for the purposes of the game perfectly sexist as well. It has been shown in military testing that women have better reflexes than men and make good pilots. Famously in Heinlein's Starship Troopers, all the space pilots are women and the mobile infintranty are men. What if I made a rule that the racial maximum for male dexterity was one less than women? Maybe I will and see what hapens... I'll probably get a lot of arguments. Of course in the Human race the maximum male Wisdom score is a lot more than one below women.

2 comments:

  1. This campaign might be an interesting hands-on experiment in confronting sexism in gaming -- especially since the players I'm assembling for you will have a majority of women. Loud, opinionated women who've seen way too many episodes of Buffy the Vampire Slayer and won't stand for this "string bikini as legitimate armor" nonsense.

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  2. Indeed, I wouldn't expect anything less. In my defense I didn't think anyone would actually read my blog. Of course that's the problem; men don't confront their unconscious bias. At least until we're called on it.

    I may write a post on sexism in the campaign world. There is a huge unspoken retcon to make fantasy worlds completely egalitarian in blatant diseregard of the societies they are modeled on. In fact, generic fantasy melieu display far more gender equality than modern western countries. And I wouldn't have it any other way (unless we could do something about IRL).

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